Open ocean & simulations
Large-scale wave spectra, weather, and island environments.
Shoreline & surf
Breaking waves, foam, and beaches.
Ships & fog
Vessels on the water.
Caustics, reflection & refraction
Pool-scale water optics and underwater life.
All water and ocean related WebXR demos in one place: FFT wave spectra, shoreline surf, caustics, fog, floating ships, marine life, and extreme weather โ built with Three.js and tuned for Meta Quest headsets.
Most scenes use the custom two-pass WebXR loop (depth / shadow pre-pass + stereoscopic render) and run at 72โ90 FPS on Quest 3S / Quest 2. They also open on desktop browsers with orbit controls.
Large-scale wave spectra, weather, and island environments.
Breaking waves, foam, and beaches.
Vessels on the water.
Pool-scale water optics and underwater life.