๐ŸŒŠ Ocean Fun Department

All water and ocean related WebXR demos in one place: FFT wave spectra, shoreline surf, caustics, fog, floating ships, marine life, and extreme weather โ€” built with Three.js and tuned for Meta Quest headsets.

What's in the water

Most scenes use the custom two-pass WebXR loop (depth / shadow pre-pass + stereoscopic render) and run at 72โ€“90 FPS on Quest 3S / Quest 2. They also open on desktop browsers with orbit controls.

FFT / Gerstner waves Caustics Foam & shoreline Sea fog Marine life

Open ocean & simulations

Large-scale wave spectra, weather, and island environments.

Shoreline & surf

Breaking waves, foam, and beaches.

Ships & fog

Vessels on the water.

Caustics, reflection & refraction

Pool-scale water optics and underwater life.